Immersive, XR and VR
Step inside the brand. Virtual, augmented and mixed reality builds — headset experiences, virtual showrooms, AR activations — engineered for real deployment, not just the demo reel.
Capabilities
- 01VR headset experiences
- 02AR activations and filters
- 03Mixed reality applications
- 04Virtual showrooms and galleries
- 05Real-time engine development
- 06Hardware deployment and on-site support
Experience
Where this capability comes from
Programmes our team contributed to in-house at the manufacturers named below. Personal credits, not VDVS projects.

Ceer
EXOBOT — the production sedan and SUV
Both vehicles lit inside and out in-house, with the environments built alongside them. The design team reviewed in VR while the models were still moving and the board saw them in films cut for each review, so the data had to be current every time either happened. The launch film itself was rendered by an external team; the contribution there was preparing and updating the production data so what they rendered matched the real thing, detail for detail.
Exterior and interior lighting, environment builds, VR design reviews, internal board films, and production data · Produced in-house at Ceer Motors

Ola Electric
S1 scooter range, and a first VR programme for two-wheelers
Two-wheeler VR had no established pipeline to follow, so it was worked out in-house. Each machine was given a built set rather than a studio turntable.
Storyboarding, environment modelling, lookdev and lighting · Produced in-house at Ola Electric

GWM TANK
Hybrid concept and Auto Shanghai configurator
A hybrid concept with induction charging, and the vehicle behind an interactive configurator built for Auto Shanghai. Rendered in Unreal Engine with raytracing, authored at 3:1 for the multi-screen show stage.
Storyboarding, environment modelling, lookdev and lighting · Produced in-house at GWM

GWM HAVAL
Vision 2025 concept, Auto Shanghai
A full-CG concept film built for the multi-screen autoshow stage at 3.3:1, set at night so the car is read through moving light.
Storyboarding, environment modelling, lookdev and lighting · Produced in-house at GWM
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Need immersive, xr and vr?
Send us the brief, the constraints and the date it has to be live.
